3D MODELING HIGHLIGHTS



MIKU
MIKU is my spare-time study project, inspired by my previous freelance experience with this brand.
Please, find more images and creation process HERE
Software used: 3ds Max, C4D, F-Storm, Redshift




AUDEZE
These are stills created for the AUDEZE company website, showcasing the LCD-3 headphones model.
I did Poly Mesh modeling, texturing, shading and rendering. Software used: 3ds Max, Maya, V-Ray, Z-Brush.




HP Z240 Series
Here are some stills I made for the HP company website, it shows the Z240 workstation series.
I did STEP > POLY MESH Conversion, Remodeling, Texturing, Shading and Rendering.
Software used: 3ds Max, Maya, V-Ray




OLIVER PEOPLES Sunglasses
These are some renders I created for Oliver Peoples, a Los Angeles–based luxury sunglasses brand. I did 3d modeling, lighting, shading and rendering here. Please, find more images HERE
Software used: Maya, C4D, Redshift




Its my spare-time project I made to buildup my organic modeling / rendering skills. Please find more HERE
I did 3d modeling, sculpting, lighting, shading and rendering here.
Software used: Maya, 3dsMax, V-Ray, Substance Painter, Marvelous Designer, Z-Brush, Topogun.




BLINDSIGHT PROJECT ARMORED SUIT
BLINDSIGHT is Sci-Fi Short Film by Danil Krivoruchko. Please check it out HERE
My role was to concept, model and texture Armored Space-Suit for the animation.
Software used: Maya, 3dsMax, V-Ray, Substance Painter/Designer, Z-Brush.




OPTIMUS MAXIMUS KEYBOARD
This is a project I participated in working in Art. Lebedev Studio we used 3D rendering both for presentation purposes and for researching materials and surface finishes. 
My role was to convert a STP/IGS geometry into polys, shading and rendering.
Software used: 3dsMax, PowerNURBS, V-Ray.




STAR WARS SPACE SHIPS
These are spaceships I created for a fan-fiction sci-fi short film set in the Star Wars universe. I was responsible for modeling two of the ships and preparing them for texturing and shading.
Software used: Maya, 3dsMax, Redshift, Rizom UV





SAMSUNG THE HEART OF EVERYTHING
It's a commercial project we made in N3 Design for SAMSUNG Electronics.
My role was to build and assemble 3d assets into a final scene, lighting and rendering.
Software used: 3dsMax, Maya, V-Ray, AE, TY-Flow Particles.




CGF WATCH MECHANISM LOGO
It's an illustration for a movie company I worked for. The idea was to show a logo as a hand watch movement.
I made concepting, 3d modeling shading and rendering here. 
Software used: Maya, V-Ray, AE




RIVELATO Kitchen Sink
An eye-catching sink, designed by Art. Lebedev Studio, enhances kitchens and looks great in a variety of interiors.
My role was to convert a STP/IGS geometry into polys, shading and rendering.
Software used: 3dsMax, PowerNURBS, V-Ray.





SEHNLICH Flashlight
Some renders for a modern and stylish pocket flashlight, created for Art. Lebedev Studio.
My role was to convert a STP/IGS geometry into polys, shading and rendering.
Software used: 3dsMax, PowerNURBS, V-Ray.





ARRI ALEXA
It's a 3d asset for a production video I made working in CGF Movie Company.
My role was to build high-POLY geometry and prepare it for PBR shading and texturing (UVW unwraping).
Software used: Maya, Rizom UV




SOME FOOTWEAR 3D ASSETS
It’s also a 3D asset I created at CGF for a production video we produced for COLE HAAN and UGG.
My role was to build POLY geo based on the Photogrammetry Scans of the shoes and prepare it for PBR shading and texturing (UVW unwraping). Also made the lighting and rendering for the commercials.
Software used: Maya, Rizom UV, Substance Painter.




THAT'S IT. THANK YOU!